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- on roll
- if soundBusy(1) = 0 then
- sound playFile 1, "conts1"
- end if
- if the mouseCast = the castNum of sprite 6 then
- go("p1")
- end if
- if the mouseCast = the castNum of sprite 7 then
- go("p2")
- end if
- if the mouseCast = the castNum of sprite 8 then
- go("p3")
- end if
- if the mouseCast = the castNum of sprite 9 then
- go("p4")
- end if
- if the mouseCast = the castNum of sprite 10 then
- go("p5")
- end if
- if the mouseCast = the castNum of sprite 11 then
- go("p6")
- end if
- end
-
- on roll1
- if soundBusy(1) = 0 then
- sound playFile 1, "conts1"
- end if
- if the mouseCast = the castNum of sprite 7 then
- go("p2")
- end if
- if the mouseCast = the castNum of sprite 8 then
- go("p3")
- end if
- if the mouseCast = the castNum of sprite 9 then
- go("p4")
- end if
- if the mouseCast = the castNum of sprite 10 then
- go("p5")
- end if
- if the mouseCast = the castNum of sprite 11 then
- go("p6")
- end if
- if the mouseCast = the castNum of sprite 13 then
- sound stop 1
- go("rol")
- end if
- if the mouseCast = the castNum of sprite 16 then
- sound stop 1
- go("rol")
- end if
- end
-
- on roll2
- if soundBusy(1) = 0 then
- sound playFile 1, "conts1"
- end if
- if the mouseCast = the castNum of sprite 6 then
- go("p1")
- end if
- if the mouseCast = the castNum of sprite 8 then
- go("p3")
- end if
- if the mouseCast = the castNum of sprite 9 then
- go("p4")
- end if
- if the mouseCast = the castNum of sprite 10 then
- go("p5")
- end if
- if the mouseCast = the castNum of sprite 11 then
- go("p6")
- end if
- if the mouseCast = the castNum of sprite 13 then
- sound stop 1
- go("rol")
- end if
- if the mouseCast = the castNum of sprite 16 then
- sound stop 1
- go("rol")
- end if
- end
-
- on roll3
- if soundBusy(1) = 0 then
- sound playFile 1, "conts1"
- end if
- if the mouseCast = the castNum of sprite 6 then
- go("p1")
- end if
- if the mouseCast = the castNum of sprite 7 then
- go("p2")
- end if
- if the mouseCast = the castNum of sprite 9 then
- go("p4")
- end if
- if the mouseCast = the castNum of sprite 10 then
- go("p5")
- end if
- if the mouseCast = the castNum of sprite 11 then
- go("p6")
- end if
- if the mouseCast = the castNum of sprite 13 then
- sound stop 1
- go("rol")
- end if
- if the mouseCast = the castNum of sprite 16 then
- sound stop 1
- go("rol")
- end if
- end
-
- on roll4
- if soundBusy(1) = 0 then
- sound playFile 1, "conts1"
- end if
- if the mouseCast = the castNum of sprite 6 then
- go("p1")
- end if
- if the mouseCast = the castNum of sprite 7 then
- go("p2")
- end if
- if the mouseCast = the castNum of sprite 8 then
- go("p3")
- end if
- if the mouseCast = the castNum of sprite 10 then
- go("p5")
- end if
- if the mouseCast = the castNum of sprite 11 then
- go("p6")
- end if
- if the mouseCast = the castNum of sprite 13 then
- sound stop 1
- go("rol")
- end if
- if the mouseCast = the castNum of sprite 16 then
- sound stop 1
- go("rol")
- end if
- end
-
- on roll5
- if soundBusy(1) = 0 then
- sound playFile 1, "conts1"
- end if
- if the mouseCast = the castNum of sprite 6 then
- go("p1")
- end if
- if the mouseCast = the castNum of sprite 7 then
- go("p2")
- end if
- if the mouseCast = the castNum of sprite 8 then
- go("p3")
- end if
- if the mouseCast = the castNum of sprite 9 then
- go("p4")
- end if
- if the mouseCast = the castNum of sprite 11 then
- go("p6")
- end if
- if the mouseCast = the castNum of sprite 13 then
- sound stop 1
- go("rol")
- end if
- if the mouseCast = the castNum of sprite 16 then
- sound stop 1
- go("rol")
- end if
- end
-
- on roll6
- if soundBusy(1) = 0 then
- sound playFile 1, "conts1"
- end if
- if the mouseCast = the castNum of sprite 6 then
- go("p1")
- end if
- if the mouseCast = the castNum of sprite 7 then
- go("p2")
- end if
- if the mouseCast = the castNum of sprite 8 then
- go("p3")
- end if
- if the mouseCast = the castNum of sprite 9 then
- go("p4")
- end if
- if the mouseCast = the castNum of sprite 10 then
- go("p5")
- end if
- if the mouseCast = the castNum of sprite 13 then
- sound stop 1
- go("rol")
- end if
- if the mouseCast = the castNum of sprite 16 then
- sound stop 1
- go("rol")
- end if
- end
-
- on eyerol
- set the locV of sprite 19 to the mouseV
- if the locV of sprite 19 > 330 then
- set the locV of sprite 19 to 330
- end if
- if the locV of sprite 19 < 313 then
- set the locV of sprite 19 to 313
- end if
- set the locH of sprite 19 to the mouseH - 20
- if the locH of sprite 19 > 170 then
- set the locH of sprite 19 to 170
- end if
- if the locH of sprite 19 < 140 then
- set the locH of sprite 19 to 140
- end if
- updateStage()
- set the locV of sprite 20 to the mouseV
- if the locV of sprite 20 > 329 then
- set the locV of sprite 20 to 329
- end if
- if the locV of sprite 20 < 310 then
- set the locV of sprite 20 to 310
- end if
- set the locH of sprite 20 to the mouseH + 20
- if the locH of sprite 20 > 300 then
- set the locH of sprite 20 to 300
- end if
- if the locH of sprite 20 < 270 then
- set the locH of sprite 20 to 270
- end if
- updateStage()
- end
-